Credits
- A graphic adventure by Ash Scott and Tom Simpson
- Animation by Eric Feurstein
- Music by Petteri Aartolahti
- Adventure Game Studio by Chris Jones
- MultiResponse Module by Andrew MacCormack
- AGI Plugin by David Scott
- Sierra GUI by Berian Williams
- Beta Testing by Ethan Damschroder, Adrian Lote, Léon de Jong

Controls
Interacting with the world:
Use the Arrow keys to control the main character, press an arrow key to travel in that direction, press again to stop the character.
Use the keyboard to type commands, such as "Look at Fountain", and then pressing enter will make the game display information about the fountain. Alternatively, you can use the mouse and right click an object to look at it.
When using the mouse, if you hover it over a hotspot, a text description will appear at the bottom. The most common interactions are look and use, you can also listen. You can press F3 to repeat the last typed sentence.
Menu:
Pressing the Esc button will bring up the top menu, which you can navigate using the Arrow keys. From this menu you can: Save and Restore games, Restart the game and Quit the game.
You can also check the Inventory, enable or disable Sound, Pause the game or change Speed.
You can also bring up several sections of the menu using keyboard shortcuts:
- F1
- Help
- F2
- Enable/disable Sound
- F5
- Save
- F7
- Restore
- F9
- Restart
- End
- Quit
- Tab
- Inventory
AGS Game Settings
Secret of Hutton comes with default settings so that you don't have to run the setup first in order to run the game. However, if you want to change any of the settings, you can access the game's setup by double-clicking on the winsetup.exe file.
-
Graphics Driver:
Changes whether the game is displayed using
DirectDraw 5 (Software) or Direct3D
9 (Hardware). However, since Secret of Hutton uses the AGI plugin, the Direct 3D 9 setting will not work.
Graphics Filter: There are various filters that can be used with the game. 2x, 3x, and 4x nearest-neighbour will stretch the game to larger sizes without any smoothing. However, Secret of Hutton was designed in 16-bit mode so the Hq2x and Hq3x filter settings will not work.
- Run in a window instead of full-screen:
- It allows you to run the game in a standard window instead of filling up the whole screen.
- Use 85 Hz display (CRT monitors only):
- In case that the screen flickers while you run the game, check this option and it will get rid of the flicker. However, this will only work on CRT monitors and not on flat screen monitors.
- Force alternate letterbox resolution:
- This changes the aspect ratio of the game, showing black bars at the top and bottom of the screen.
- Smooth scaled sprites sprites (fast CPUs only):
- Characters will look a lot smoother as they scale (become larger or smaller) on the screen. However, Secret of Hutton does not scale characters so this option will not affect the game.
- Downgrade 32-bit graphics to 16-bit:
- In case that your computer cannot handle a 32-bit graphic resolution, you can check this option. However, Secret of Hutton was designed in 16-bit mode so this option will not affect the game.
- Digital Sound:
- Changes the kind of sound system the game will use to play the digital music and sounds.
- MIDI music:
- Changes what kind of midi music system the game will use. However, Secret of Hutton only features digital music and therefore this feature will not affect the game.
- Use digital music pack if available:
- Plays digital music instead of midi music. Secret of Hutton comes with the digital music pack and only features digital music; therefore, unchecking this feature will turn off the in-game background music.
- Game language:
- Changes the language of the game if you have downloaded a translation. Please check the Snapdragon Software website for any available translations.
Advanced
- Replay:
- This option allows you to select the replays you recorded. You can record the game by pressing Alt+R anytime. When you quit the game, it will prompt you for a description and a file name and it will save it into a replay file.
- Maximum size:
- As explained in the window itself, you can limit the maximum amount of memory the game can use for its sprite cache. Usually, this option doesn't need to be changed from its default selection.

